WHAT'S COMING
Everything listed below is launching before the end of 2027. Priorities may shift. Community feedback drives the order.
A full redesign of the lobby setup flow. Map voting, per-slot class locks, region-aware matchmaking, ELO-bracket filtering, and a one-click quick-play mode for casual pickup games.
Every lobby gets a dedicated serveme.tf server, reserved automatically on lobby creation and released when the match ends. Low-latency NA servers via na.serveme.tf.
Deep linking across the full TFCL stack: TFCLeague.com, TFCL PUGS, logs.tf, and demos.tf. Match pages will surface log data, demo downloads, and TFCL league history inline. No tab-switching required.
Structured player and match pages with proper meta tags, open graph previews, auto-generated sitemaps, and indexed leaderboards, so TFCL PUGS appears where TF2 players actually search.
Fresh format experiments alongside the existing Sixes queues. Dedicated ELO ladders per format, format-specific leaderboards, and seasonal ranking resets.
One profile spanning PUGs history, TFCL league matches, and community stats. Visible across TFCLeague.com and TFCL PUGS with a single Steam login. No duplicate accounts, no fragmented history.
Per-match performance breakdowns sourced from logs.tf: DPM, heals, airshots, medic drops, and more. Surfaced inline on every TFCL PUGS match page without leaving the site.
All features launching before end of 2027, subject to community feedback and priorities.